Document Type

Book Chapter

Publication Date



This chapter outlines some of the ways in which the integration of games and gamified activities directly impact student motivation in the classroom. It discusses how games naturally align with the principles of both motivational design and backward design and offers an overview of some of the free and open source options that can assist instruction librarians in creating their first games. It also includes examples of games that the authors have themselves created and tools that they have customized to enrich student engagement in one-shot instruction sessions.


The version of record appears here: Anantachai, T. & Chesley, C. (2019). Level Up the One-Shot: Empowering Students with Backward Design and Game-Based Learning. In Rigby, M. & Steiner, S. (Eds.), Motivating Students on a Time Budget: Pedagogical Frames and Lesson Plans for In-Person and Online Information Literacy Instruction (pp. 167-180). Chicago, IL: ACRL

Creative Commons License

Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 4.0 International License.



Terms of Use

This work is made available under the Scholars Archive Terms of Use.