Author ORCID Identifier
Document Type
Article
Publication Date
2023
DOI
10.1080/15228959.2023.2252322
Abstract
This case study details the development and results of an information literacy game in which undergraduate students evaluated fictional sources to learn how to recognize a werewolf on campus. The game relied on inoculation theory and fiction to teach students to identify indicators of mis and disinformation outside of any real-world examples that might affect their learning experience. The game showed promise as students were far more engaged and demonstrated better retention later in the semester than students who received a more traditional lecture about disinformation and source evaluation. However, the game would likely be more effective if it were expanded beyond the one-shot model.
Recommended Citation
Adams, Abigail, "Werewolf on Campus: A Case Study in Inoculation Theory and Gamified One-Shot Library Instruction" (2023). University Libraries Faculty Scholarship. 196.
https://scholarsarchive.library.albany.edu/ulib_fac_scholar/196
Terms of Use
This work is made available under the Scholars Archive Terms of Use.
Comments
This is the Author's Accepted Manuscript. The version of record can be found here: https://doi.org/10.1080/15228959.2023.2252322