Author ORCID Identifier

Trudi E. Jacobson: 0000-0001-8444-276X

Document Type

Article

Publication Date

2018

DOI

10.5860/crln.79.2.62

Abstract

Describes the use of the immersive game BreakoutEDU in Writing and Critical Inquiry courses at the University at Albany. Building on the growing popularity of escape rooms, which challenge players to “break out” of their surroundings using clues and puzzles, this collaborative team-building experience can be applied in educational settings to meet a range of learning objectives.

Comments

This is the Publisher's PDF of the following article: Detwiler, S., Jacobson, T., & O’Brien, K. (2018). BreakoutEDU: Helping students break out of their comfort zones. College & Research Libraries News, 79(2), 62. doi:https://doi.org/10.5860/crln.79.2.62

Creative Commons License

Creative Commons Attribution 4.0 License
This work is licensed under a Creative Commons Attribution 4.0 License.

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